NOTE FOR THIS WEEK'S BUILD - Save data for Controls and Player Progress have been seperated. They now can be erased seperately, so the game can be returned to a...
it's been a bit since the last update. so, to keep it focused on the changes, this week (month's) changes are a partial reversion of many of the recent changes...
A Saturday update! This week's update is a little weird, and partially undoes a lot of the changes to dash from previous versions. [D] is a slide that can be he...
Small update, I'm still stewing on the dash changes, no environment changes to match the update to move speed just yet. That will be a little whiles off still...
I'm a little scattered, but towards the end of the week here i've become a little bit more fired up and optimistic. So, very large changes to some core systems...
A kind of small update for this week; the week was focused mainly on a moveset for momiji. Momiji now has a cH, 5H, H5H, 2H, H2H, 6H, jH, and jHH which become h...
changes for 5/24/2024 it's been a bit of a struggle working through the current bits of the game. my focus has been on group encounters and trying to bring down...
big changes for this week (also relating to the skipped build last week) im trying out some big changes with combat flow, enemy ai, enemy types, and some projec...