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blade sight WIP 2024/11/29 update notes
November 29, 2024
by
Addaline
5
hi, sorry it's been so long. it's been a mixture of things, partially getting stuck on dash/parry balance part of the toolset, and then running into some optimization problems. so, the changes: break...
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blade sight WIP 2024/08/17 update notes
August 17, 2024
by
Addaline
4
NOTE FOR THIS WEEK'S BUILD - Save data for Controls and Player Progress have been seperated. They now can be erased seperately, so the game can be returned to a starting state without losing any custo...
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blade sight WIP 2024/08/09update notes
August 10, 2024
by
Addaline
1
it's been a bit since the last update. so, to keep it focused on the changes, this week (month's) changes are a partial reversion of many of the recent changes, though with a focus on focusing the new...
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blade sight WIP 2024/07/13 update notes
July 14, 2024
by
Addaline
2
A Saturday update! This week's update is a little weird, and partially undoes a lot of the changes to dash from previous versions. [D] is a slide that can be held to stay in a 'parrying' stance for up...
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blade sight WIP 2024/06/28 update notes
June 28, 2024
by
Addaline
3
Small update, I'm still stewing on the dash changes, no environment changes to match the update to move speed just yet. That will be a little whiles off still. As a bit of a -shake off some of the rus...
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blade sight WIP 2024/06/22 update notes
June 22, 2024
by
Addaline
3
I'm a little scattered, but towards the end of the week here i've become a little bit more fired up and optimistic. So, very large changes to some core systems for this week, with a lot of followup wo...
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blade sight WIP 2024/06/07 update notes
June 08, 2024
by
Addaline
5
A kind of small update for this week; the week was focused mainly on a moveset for momiji. Momiji now has a cH, 5H, H5H, 2H, H2H, 6H, jH, and jHH which become her actions while in girlfriend mode. Suu...
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blade sight WIP 2024/05/24 update notes
May 24, 2024
by
Addaline
4
changes for 5/24/2024 it's been a bit of a struggle working through the current bits of the game. my focus has been on group encounters and trying to bring down the floor of difficulty a bit when work...
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blade sight WIP 2024/05/03 update notes
May 04, 2024
by
Addaline
3
big changes for this week (also relating to the skipped build last week) im trying out some big changes with combat flow, enemy ai, enemy types, and some projectile stuff first off; fixed a bug with c...
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blade sight WIP 2024/04/19 update notes
April 20, 2024
by
Addaline
5
im back! i ended up taking a break here from uploading due to various reasons. work has been slow and spotty, so i never felt like i had anything sufficient for a end-of-week update. now for the chang...
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blade sight WIP 2024/03/29 update notes
March 29, 2024
by
Addaline
1
Trying to remember everything i'd gotten to this week. i ended up having some stuff that i scrapped, but the main change is Spell Cards have an hp resource for enemies, a little bit better management...
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blade sight WIP 2024/03/23 update notes
March 23, 2024
by
Addaline
5
it's past midnight, so i'm late? i decided to go ahead and post, i don't think stuff is ready for this week's build, but well... that's what the weekly cadence means sometimes i guess! following some...
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blade sight WIP 2024/03/15 update notes
March 16, 2024
by
Addaline
1
Sorry about the week off. Back to it with an odd winding path to the current set of changes. I had started creating a stage area sort of thing (which can be peeked at with numpad 1, though there is no...
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blade sight WIP 2024/02/16 update notes
March 01, 2024
by
Addaline
2
this week ended up escaping me, there are only a handful of changes. level3 red samurai have a new attack, a flurry skill that they repeat until card-broken suu is better at walking down small ledges...
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blade sight WIP 2024/02/16 update notes
February 24, 2024
by
Addaline
1
2/23/2024 update Kiku's moveset has had more moves added to it (5L, 2L, 6L, jL, jLL, 5H, jH, 236H) Witches moveset has been adjusted with different spells, and a less evasive dash Enemy pathing has be...
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blade sight WIP 2024/02/16 update notes
February 16, 2024
by
Addaline
1
happy valentine's day - this update has the first version of co-op so with the girlfriend update that allowed for mimicing movement from their partner, i realized this was not too far of from co-op. t...
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blade sight WIP 2024/02/09 update notes
February 10, 2024
by
Addaline
2
a weird set of updates for this week; Girlfriends no longer grant partners I-frames during their graze windows by default. Momiji can now be asked for a hug anywhere. Characters no longer share code w...
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blade sight WIP 2024/02/02 update notes
February 03, 2024
by
Addaline
1
walking update uh, there's a lot of odds and ends on this build, it may be less stable than previous builds because of it. the input parser has undergone some large changes, mostly regarding motions...
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blade sight WIP 2024/01/26 update notes
January 27, 2024
by
Addaline
3
danmaku update - this week i ended up spending a lot of time on projectiles suu and matsu's naginata throw has been redesigned, suu's fan toss has been upgraded, momiji's web deploy has been upgraded,...
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blade sight WIP 2024/01/19 update notes
January 20, 2024
by
Addaline
4
another week of january! some fun things this week, but mostly on the back end, for me, as a treat. anyways here's the run down in no particular order... collision optimizations should be a little fas...
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blade sight WIP 2024/01/12 update notes
January 12, 2024
by
Addaline
2
another week in 2024 i'm going to keep this short, i'm posting this early in the day because i'm starting to get fever-ish and dizzy and i want to go lay down again. changes are brief this week, a lot...
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blade sight WIP 2024/01/05 update notes
January 06, 2024
by
Addaline
6
new year, lots of numbers rolling over this time A bunch of new things (and some potential issues on load) in no particular order - Portraits now display the equipped portrait for that character. Enem...
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blade sight WIP 2023/12/22 update notes
December 23, 2023
by
Addaline
5
Last update for the year, probably. Next week will be a lot of family stuff, so I probably won't be able to get enough dev time in to do another build. But this week has an extra treat (or two) 1 - Mo...
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blade sight WIP 2023/12/15 update notes
December 16, 2023
by
Addaline
3
another week another build - i think im finally settling into a groove :3 changes for this week - VERY BIG CHANGE - I am testing out a change to graze deflection. Grazing a strike hit causes a shockwa...
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blade sight WIP 2023/12/08 update notes
December 09, 2023
by
Addaline
1
cosmetic changes this week following up on the super changes from last week, all of the splash cut in art for super attacks have been updated. Additionally the UI for crafting and equipping character...
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blade sight WIP 2023/12/01 update notes
December 02, 2023
by
Addaline
7
i'm back from a bit of holiday from last week. there was not enough done in the short time that i had to dev to put together anything new for a build, so i hope this week makes up for it! New Features...
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blade sight WIP 2023/11/17 update notes
November 18, 2023
by
Addaline
4
Unassorted Changes for 11/17/2023 - This week the focus ended up shifting towards adjusting some enemy difficulty and curse difficulty. A few stats have been shuffled around (or more accurately; in pr...
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blade sight WIP 2023/11/10 update notes
November 11, 2023
by
Addaline
2
lots of assorted little changes this week: some of the week was on further upgrades to my dialogue script, a lot of the cgs have more/better synced animation on them now. various bug fixes. Enemy AI s...
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blade sight WIP 2023/11/04 update notes
November 04, 2023
by
Addaline
4
New portraits! the main thing i've worked on this week had been portraits for the characters. there were some changes to enemy ai, specifically with minion leashing, and more of the enemies in some of...
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blade sight WIP 2023/10/27 update notes
October 28, 2023
by
Addaline
3
#patch notes
This week's update got away from me, the changes are very minor compared to the previous version, but also in some ways massive . So; enemy ai is reworked and the input buffer for players has been adj...
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blade sight WIP 2023/10/23 update notes
October 21, 2023
by
Addaline
2
#patchnote
lots of unassorted changes on this build. in no particular order; Hit stop has been adjust so attack hitboxes stay active during freeze. Hit stop has been adjusted so defenders of an attack freeze lon...
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Blade Sight progress 2-23-2023
February 24, 2023
by
Addaline
6
Blade Sight development is coming along! There are a lot of big changes that have been made since the last build 3 months ago. Very heavy tuning to the combat system, ai, and encounters. The dialogue...
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Version 0.4 Update - Blades and Curses
November 21, 2022
by
Addaline
3
Version .4 update - Blades and Curses a lot of changes, but the major gameplay changes in this update are the Curse Level system, and the Weapon cards (and the related combat changes). Most enemy ai h...
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9/14 Major Gameplay Update - 0.3 playable build
September 14, 2022
by
Addaline
3
Version 0.3 Blade Sight development has been speeding along at a wonderful pace, but after creating the first boss fight, I wanted to get the game back into player's hands to try again. From here the...
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Development Update 8/16
August 17, 2022
by
Addaline
3
A lot has happened with the development of Blade Sight since I uploaded the last playable build. The combat has continued to evolve, and I now have the very beginnings of a story coming together- Ther...
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March 25th 2022 - Blade Sight 0.2 Demo Available
May 26, 2022
by
Addaline
2
A new version of the game is available for players to test. Almost everything in the game has been overhauled to increase the number of combo routes, simplify combo mechanics by making them work consi...
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