blade sight WIP 2025/07/04 update notes


It's been a sort of stressful and weird past few weeks (months), but I'm glad to have something together to post. It's been slowing down partially because it's been slow going on having anything substantial in the builds, but i really wanted to get this one up to fix some of the various crashes in the previous build.

Anyways a lot of the work has been on some game polish stuff (windows, etc), and some stuff with how some of the systems work on the back end, with a few larger refactors on the event saving, save data structure, and visual and audio effect generation on attacks and states. I have a few more sort of refactors and expansions to do regarding npcs, interactables, events, and stuff, but that'll come along in time, and hopefully allow for better use of the various event systems.

List of unnassorted changes for this build:

- kiku is emo (portrait changed, there's actually a bunch of small portrait changes)

- some hit effects have been updated, specifically a lot of slashing moves have slashing effects now

- how particles work in association with attacks is different, there shouldn't be much of a discernable difference

- how throws do damage is changed, there shouldn't be much of a discernable difference

- throws now primarily send opponents into a soft knockdown

- the game window is now a borderless window without the windows title bar. clicking on the screen allows for moving the window. the cursor fades out, and also has a right click function for a measuring tape that I use for dev purposes

- the F keys now act as shortcuts for various operations; F1 shows the list of shortcuts

- Game overs work differently now as running out of lives returns the player to a checkpoint based on context, or other events depending on the situation. Enemies will return after a gameover, but items will not, and most events will stay completed.

- More dialogue has been added to various interactions.

- The deadname doll sequence has been moved from the bonfire to somewhere else

- Suu has an unarmed moveset but it is currently unused by her as the disarm mechanic doesn't play anywhere. Empty doll has new moves

- Game overs no longer provide extra lives on get up.

- The barrier in the intro no longer requires seal of continue (seal of continues doesn't do anything)

- collateral damage effect for enemies and impact damage has been added to most 6H attacks (any attack with the heavy property)

- status effect display now reads vertically, and burn works and applies differently, is now a dot effect

- artwork palette has been moved to the settings

- names have been removed from some of the ui, and the text boxes use a standard color

- text auto scroll has been removed since it could be enabled while the game is paused 

Files

blade_sight 0.2025.07.04.zip 264 MB
21 days ago

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Comments

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with the new warping to checkpoint on game over, is there a way to repair suu from her cracked state? Characters keep telling me to rest but I can't figure out if there's a way to trigger a repair... I love the new build, though!

(+1)

sort of, using debug. there's still odds and ends to figure out with the game over checkpoints, one of which is suu's damaged alt is just tied to continues used being > 0, so it persists forever until a full reset right now (though the continue number is settable in the debug menu).

the "please rest" dialogue right now is set and not specifically triggered by being damaged or anything; though it is a reminder that suu's status doesn't fully recover after a gameover; her max health is reduced. right now the place to fix that is at a hotspring, (the vapor weather effect in the hotspring room recovers lost max health based on how deep in water a character is) but i want to add interactions with the girlfriends that do repairs as well, but my event systems need work til then