blade sight WIP 2025/03/28 update notes


missed last week, but i have a small-ish update for this week; grabs and throws

all the characters with throws have had the throws adjusted:
Kiku - launch angle changed
Pig ninja - now throws downwards at the peak of the lift
Hiyoko and Suu - dash throw that hits enemies along the way
Paper ninja - animation is quicker

grab input has been changed to close-range 6H or 4H. Grab is allowed to go from air to ground as height allows. Grabs cannot be used in a running or dashing state. the grab is instant, and has a small window of time where an H button press will break the throw. The window of time is variable based on the character's frame data. there is a small grace period after pressing H while in a neutral state that keeps the break input buffered for a small time before a grab lands, about 3 frames. Throws that hit on counter or punish cannot be broken. Computer controlled enemies doesn't intentionally break throws, but will typically beat players to the input when they _are_ looking for a grab.

the input change is partially temporary for right now, though i do intend for it to stay right now. i wasn't too fond of 6E in practice, and so far c6H has been very interesting.

An glitch i didn't get around to is if you clash an opponent who has the safe-fall death style, they won't mark as complete on the wave, and will persist in the fight while being unattackable until the timer knocks them out

I ended up taking last week of from working on things as a little while after i put the build up my town was hit by a tornado and we lost electricity for about a week

Files

blade_sight 0.2025.03.28.zip (most recent) 264 MB
5 days ago
blade_sight 0.2025.03.14.zip 264 MB
19 days ago

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