blade sight WIP 2025/03/14 update notes
a week turnaround this time, it's been a little while
some adjustments on this build, sort of unassorted;
- resetting via a game-over from "please let it stop" now resets the game state properly
- a Give Up option has been added to the main menu, requires waiting through a confirmation period to begin. it causes an instant gameover. may cause strange behaviour since it can override other game states
- items have been updated, and mostly replaced, to have a new pickup type. Healing items will be shared with girlfriends through a kiss when the characters are close
- HP damage (bandages on hp) now occur when suu dies, up to an amount allowed by the current curse level. it can be reversed by visiting the hotspring. starting fresh on a game over reset starts at the max level for curse level 1
- an option has been added to display settings to disable water reflection, this should potentially help a lot with performance in some areas
- extra lives can stack up to 4 instead of 3
- score required for an extend has been adjusted, the score threshold is much lower at 1 life, and becomes very long at higher stock counts
- the color fade filter mode now can always recover, blade sight and high stress mode slow the recovery speed
- high stress mode (when text gets glitchy) now persists for an amount of time rather than being permanent
- item transfer effect has been adjusted to stagger out the release of item particles
(with this the 3/08 version is being removed, the change to game over resets has been causing too many issues and was a mistake on my part to include last minute)
Get Blade Sight
Blade Sight
1player anime style fighting game
Status | In development |
Author | Addaline |
Genre | Fighting |
Tags | Difficult, Female Protagonist, Pixel Art, Singleplayer |
More posts
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Comments
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Were the outfits and accessories meant to get changed to only costing 5000? Only asking cuz can't find it in the patch notes
disregard, just noticed point values on things being much lower, so it balances out
https://youtu.be/_VeoNoCx6kU?si=RclsK9xADtiOV5Sl - Not sure how this bug happened, maybe it was the weather + clash which killed?
oh, yeah, this is a bug i had encountered as well before uploading on friday,
it's related to the 'safe fall' deaths characters can do where they'll land on their feet and stay at 1hp after being defeated, feral and katana are set to use that effect, as well as kiku in the basement ambush. there's an interaction happening when a clash is the killing blow where they don't get dropped from the combat list but are no longer an enemy, so it sort of locks up; you end up winning when time counts down due to time over and actually get score again for the KO
ty for the report/video though!