blade sight WIP 2025/04/25 update notes
it's been a long week (sorry it's been like 3)
ended up physically very exhausted and had wrist/elbow pain flare up again, but it's mostly managed for now.
changes for this build, as i remember them:
Enemy classifications on the backend were restructured for roaming enemies and encounter enemies. There is a stronger contextual understanding for enemies, so in the ghost valley, enemies left alive in the hallways won't do things like barge into encounters in progress and will return to their positions instead.
Relatedly, an enemy cap effect has been placed into encounters; the default cap is at 2, and doesn't adjust in the current build. Whenever a combat wave has more than 2 enemies in it, the enemies in positions 3+ will wait to spawn until one of the first two enemies is defeated, causing the enemies to trickle in to the fight.
Some waves in the intro have had extra fighters added to it.
The ghost valley hallway encounters now place walls again and use a timer; they are on the combat player system proper.
Enemies KO'd in the world will leave their corpses in the location they fell.
Coins have been added as a resource for continues. After all 4 starting coins are used, no more continues may be used. There are no sources of coins aside from the 4 from a fresh restart.
The intro has an alternate event that plays on game overs; Continuing does not cost continues or incur the continued-mark status, but resets the encounter. The starting wave is based on the number of KOs made in the encounter in total. It can eventually start on the last wave with enough KOs.
Suu, Momiji, Matsu, Kiku, and Deadname doll's portraits have gotten some adjustments and additions.
Two expressions will automatically be used in the UI by characters contextually; a tough expression in combat and a pain expression when taking damage.
Some of the animation smoothness between states related to frame-syncing have been fixed for the portraits in the UI (mainly noticeable there is no more eye-flicker when a character gets up from knockdown)
Suu's bird Hiyoko has had some crash states fixed for when its perch despawns (such as when Suu despawns and hiyoko was on her head), and has a new despawn animation of flying off
Ribbon's guts value has been reduced so she has considerably less effective HP, her role of having 'infinite' hp isn't needed anymore.
New sound effects for wall slams, hard knockdowns, soft knockdowns, floor bounces, and blocking hits.
Sound effect gain is now adjusted for some sound effects.
(still really testing this change, there are other implementations i may try) Grab range has been extended behind characters, allowing for a more consistent input of backthrow against an enemy when surrounded (a situation where backthrows are most needed tbh). Currently is always active, including in the air.
The "active" flag for enemies in the wild has been rebuilt, enemies who were passive before are active again (noteably the green ninjas in the hallway with Shizuka)
Idk if it's broken in the last build, but it was broken while working on this build, it may have been a gamemaker update: talking to the doll in the bell shrine should no longer crash the game.
Reversed the order of the files on the download page; it makes it easier since newly added files append to the bottom, I'm getting tired of clicking them back up to the top and would rather just not do that. :3
I think that's it for this set of notes. Sorry it's all very small and incremental for this batch.
Files
Get Blade Sight
Blade Sight
1player anime style fighting game
Status | In development |
Author | Addaline |
Genre | Fighting |
Tags | Difficult, Female Protagonist, Pixel Art, Singleplayer |
More posts
- blade sight WIP 2025/04/04 update notes21 days ago
- blade sight WIP 2025/03/28 update notes28 days ago
- blade sight WIP 2025/03/14 update notes42 days ago
- blade sight WIP 2025/03/07 update notes49 days ago
- blade sight WIP 2025/02/07 update notes77 days ago
- blade sight WIP 2024/11/29 update notesNov 29, 2024
- blade sight WIP 2024/08/17 update notesAug 17, 2024
- blade sight WIP 2024/08/09update notesAug 10, 2024
- blade sight WIP 2024/07/13 update notesJul 14, 2024
Leave a comment
Log in with itch.io to leave a comment.