missed last week, but i have a small-ish update for this week; grabs and throws all the characters with throws have had the throws adjusted: Kiku - launch angle...
a week turnaround this time, it's been a little while some adjustments on this build, sort of unassorted; - resetting via a game-over from "please let it stop"...
i'm very tired it's like 4am because of a number of reasons, but i wanted to get a build up _today_ (though it's 4am the next day now) lots of changes here, som...
it's been a minute since the last update, sorry about that. the changes! Export has been changed to YYC, so the game runs on native code for windows, performanc...
hi, sorry it's been so long. it's been a mixture of things, partially getting stuck on dash/parry balance part of the toolset, and then running into some optimi...
NOTE FOR THIS WEEK'S BUILD - Save data for Controls and Player Progress have been seperated. They now can be erased seperately, so the game can be returned to a...
it's been a bit since the last update. so, to keep it focused on the changes, this week (month's) changes are a partial reversion of many of the recent changes...
A Saturday update! This week's update is a little weird, and partially undoes a lot of the changes to dash from previous versions. [D] is a slide that can be he...