hi, sorry it's been so long. it's been a mixture of things, partially getting stuck on dash/parry balance part of the toolset, and then running into some optimi...
NOTE FOR THIS WEEK'S BUILD - Save data for Controls and Player Progress have been seperated. They now can be erased seperately, so the game can be returned to a...
it's been a bit since the last update. so, to keep it focused on the changes, this week (month's) changes are a partial reversion of many of the recent changes...
A Saturday update! This week's update is a little weird, and partially undoes a lot of the changes to dash from previous versions. [D] is a slide that can be he...
Small update, I'm still stewing on the dash changes, no environment changes to match the update to move speed just yet. That will be a little whiles off still...
I'm a little scattered, but towards the end of the week here i've become a little bit more fired up and optimistic. So, very large changes to some core systems...
A kind of small update for this week; the week was focused mainly on a moveset for momiji. Momiji now has a cH, 5H, H5H, 2H, H2H, 6H, jH, and jHH which become h...
changes for 5/24/2024 it's been a bit of a struggle working through the current bits of the game. my focus has been on group encounters and trying to bring down...