blade sight WIP 2025/07/18 update notes
interesting build this week; work focused on the menus, koikoi, and fashion.
Menu art has been adjusted, and the layout has been changed. some menu options that were misbehaving have been fixed (like the resetting key/button remapping).
Debug menu now houses most of the effects that the numpad could do before, all numpad inputs removed.
Koi koi has more integration with character portraits and the dialogue feedback has been improved. Additionally, the card art has been updated for it.
Fashion has been replaced from the "shop" menu from before and is now a menu to equip from 'saved' gear and 'found' gear. Dressers in the world can be inspected to see the selection of palettes and accessories available in the location. Using the Menu Extra button, items can be saved to be used from the pause menu. Pressing left or right toggles to the partner character.
There were also some changes to targeting rules, suu now UI targets based on proximity, which also allows moves that are targeted, like hiyoko, to aim automatically. (relatedly, hiyoko forms aren't part of the fashion anymore, and can be found in debug)
Combat changes are mostly very minimal.
Also fixed some interactions with the event for getting "caught" by Gaji.
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Blade Sight
1player anime style fighting game
Status | In development |
Author | Addaline |
Genre | Fighting |
Tags | Difficult, Female Protagonist, Pixel Art, Singleplayer |
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